Light Fighter is the simplest in the development and production unit of the fleet. Construction of one such ship requires 2 250 metal and 135 polymers.
Basic characteristics:
- Armor: 400
- Damage: 80
- Speed: 215
- Fuel: 30
- Capacity: 300
- Volume: 20
These ships deal 300% more damage to Cruisers, 400% to Titans and Bombers.
Light Fighters' damage can be increased by the Laser Weapons technology, speed — by the Impulse Engine technology.
Heavy Fighter is a ship inferior in speed to only Light Fighters, but it's considerably superior to them by armor. Construction of one Heavy Fighter requires 4 950 metal and 450 polymers.
Basic characteristics:
- Armor: 1 000
- Damage: 210
- Speed: 145
- Fuel: 60
- Capacity: 750
- Volume: 50
Heavy Fighters deal 300% more damage to Light Fighters and Bombers, 400% to Battleships.
Heavy Fighters damage can be increased by the Laser Weapons technology, speed — by the Impulse Engine technology.
Cruiser is a perfectly balanced ship by its speed and armor. Cruisers and battleships are excellent choice against pirates on middle levels. Construction of one Cruiser requires 15 050 metal, 1 050 polymers, and 400 antimatter.
Basic characteristics:
- Armor: 4 000
- Damage: 820
- Speed: 70
- Fuel: 100
- Capacity: 3000
- Volume: 200
Cruisers deal 300% more damage to Heavy Fighters and 500% more damage to Destroyers.
Cruisers' damage can be increased by the Gauss Weapon technology, speed — by the Impulse Engine technology.
Battleship is a well balanced ship by its speed and armor — just as cruisers. Cruisers and Battleships are excellent choice against pirates on middle levels. Construction of one Battleship requires 42 000 metal, 2 800 polymers, and 2 400 antimatter.
Basic characteristics:
- Armor: 12 000
- Damage: 2 500
- Speed: 65
- Fuel: 450
- Capacity: 9000
- Volume: 600
Battleships deal 500% more damage to Cruisers and 300% more damage to Titans.
Battleships' damage can be increased by the Gauss Weapon technology, speed — by the Antigravitation Engine technology.
Dreadnought is an armored and capacious ship able to deal a significant amount of damage. Dreadnoughts are ideal for escorting Bombers. Construction of one Dreadnought requires 140 000 metal, 3 500 polymers, and 4 500 antimatter.
Basic characteristics:
- Armor: 30 000
- Damage: 6 300
- Speed: 45
- Fuel: 750
- Capacity: 22 500
- Volume: 1 500
Dreadnoughts deal 500% more damage to Light Fighters and Battleships.
Dreadnoughts' damage can be increased by the Ion Weapons technology, speed — by the Antigravitation Engine technology.
Bomber is a ship designed to suppress defense of an enemy base. The construction of one Bomber requires 149 450 metal and 28 000 polymers.
Basic characteristics:
- Armor: 40 000
- Damage: 8 640
- Speed: 36
- Fuel: 900
- Capacity: 30 000
- Volume: 2 000
Bombers deal 400% more damage to all kinds of defensive towers.
Bombers' damage can be increased by the Ion Weapons technology, speed — by the Antigravitation Engine technology.
Destroyer is a ship with fairly high speed. It performs well in battles against small ships. Construction of one Destroyer requires 420 000 metal, 23 450 polymers, and 30 000 antimatter.
Basic characteristics:
- Armor: 100 000
- Damage: 21 600
- Speed: 65
- Fuel: 5 000
- Capacity: 75 000
- Volume: 5 000
Destroyers deal 500% more damage to Heavy Fighters, and 400% more damage to Dreadnoughts.
Destroyers' damage can be increased by the Plasma Weapons technology, speed — by the Hyper Engine technology.
Titan is the most powerful ship of the fleet, their main purpose is the destruction of the enemy. Construction of one Titan requires 4 620 000 metal, 175 000 polymers, and 260 000 antimatter.
Basic characteristics:
- Armor: 1 000 000
- Damage: 212 000
- Speed: 31
- Fuel: 30 000
- Capacity: 750 000
- Volume: 50 000
Titans deal 300% more damage on Dreadnoughts, 500% more damage to Destroyers, and 200% more damage to all kinds of defensive towers.
Titans' damage can be increased by the Plasma Weapons technology, speed — by the Hyper Engine technology.