Bloodthirsty: Recovers some Health after defeating an enemy.
Cutie: Avoids Damage from attacks by human males (that is, not from the Damned) with a varying probability that depends on her specific Rarity.
Diehard: Inflicts Damage on each enemy upon own defeat.
Dodger: Avoids Damage from enemy attacks with a varying probability that depends on the specific Hero’s Rarity.
Eradicator: Guarantees a certain Crit Chance for the Hero when fighting a Hero from another Faction; the Crit Chance depends on the Hero’s Rarity.
Furious: Accumulates more Rage; the higher the Hero’s Rarity, the greater the Rage gains.
Hawkeye: Hero's Critical Hit inflicts multiple Basic Damage.
Horrendous: Reduces the enemy's Initiative; the higher the Hero’s Rarity, the greater the drop in enemy’s Initiative.
Inspirational: Increases their Crewmates' Initiative; the higher the Hero’s Rarity, the greater the Initiative gains.
Poisonous: Any Damage inflicted by the Hero poisons the enemy, which causes additional Damage to the enemy before they launch their own Attack.
Punisher: Guarantees a certain Crit Chance for the Hero in case all their other Crewmates are defeated; the higher the Hero’s Rarity, the greater the Crit Chance.
Quick Hand: Free Attacks inflict additional Damage on each enemy.
Survivor: Recovers 100% of the Hero's Health in case all their other Crewmates are defeated.
Tactician: Increases the Crewmates' Crit Chance; the higher the Hero’s Rarity, the greater the Crit Chance.
Tough: Hero's Stamina lasts for 2 extra battles.
Trained: Reduces any Damage suffered by the Hero; the higher the Hero’s Rarity, the greater the reduction in Damage.
Unstoppable: Grants a chance of a Free Attack after the Regular Attack; the higher the Hero’s Rarity, the greater the chance of a Free Attack.
Vigilant: Increases the Crewmates' chances of avoiding Damage from enemy attacks; the higher the Hero’s Rarity, the greater the chances.