Audacity: The Hero provokes enemies to target him or her with their upcoming attacks and suffers less Damage than usual (just how much less depends on the specific Hero's Rarity).

Bomb Toss: Inflicts additions Damage (just how much more depends on the specific Hero's Rarity).

Challenge: The Hero provokes enemies to target him or her with their upcoming attacks and recovers part of his or her Health.

Fatal Blow: Inflicts additional Damage; the higher the Hero's Rarity, the greater the Damage.

Healing Deal: Partially restores each Crewmate's Health.

Inspiration: Reduces any Damage suffered by the Crewmates; the higher the Hero's Rarity, the greater the reduction in Damage.

Intimidation: Reduces any Damage received from the enemy; the higher the Hero's Rarity, the greater the reduction in Damage.

Mockery: The Hero provokes enemies to target him or her with their upcoming attacks and has a good chance of avoiding Damage from those; the higher the Hero's Rarity, the greater the chance.

Motivation: Increases any Damage inflicted by the Crewmates; the higher the Hero's Rarity, the greater the Damage.

Stun One: The enemy skips their next battle move and cannot avoid Damage.

Warning: Increases the Crewmates' chances of avoiding Damage from enemy attacks; the higher the Hero's Rarity, the greater the chance.

Weakness: Increases any Damage inflicted on the enemies; the higher the Hero's Rarity, the greater the additional Damage.